Shipped Projects
Kakatte Koi Yo
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Kakatte Koi Yo! started as a degree capstone project between 4 colleagues that grew as we continued to polish the game after graduation. I worked as the artist on this platform fighter and acted as a supporting combat designer when it came to refining that aspect of the game. I learned a lot about working with a team and teaching others how to work deal with art assets in Unity. Working on this let me understand what goes into the standard process of other fighting games like hitstop, hitsparks, level design, and other pillars of the genre.
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Portfolio Goals
Masquerader Z (WIP)
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This game project started as an homage to Kamen Rider and developed into my process of understanding the design of platformers and character action games like Devil May Cry. The first prototypes experimented with players swapping characters with Megaman Abilities to Megaman Zero Abilities to deal with different situations. This design moved on to include a larger suite of abilities tied to every form to increase player freedom.
I plan to continue developing this into a larger game in 2020. |
2D/3D Art Degree Equivalent Work Experience
Moonlight Banggora
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Banggora was a game jam project made to introduce myself and the programmer on my team, Sophia Kneznekoff, to 3D game design. Inspired by Ratchet and Clank, we sought to experiment with giving players increasingly powerful weapons as they went farther into a wave based survival game. We received a ton of great feedback about making the game feel better to play and hope to expand on this idea in the future.
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Pollen Nation
VR Experience
Hellevator was a VR Project I worked on with the Back Slash Games team for our senior capstone. I learned a lot about sculpting models in ZBrush got to animate melee attacks in Autodesk Maya using what I knew about 2D animation.
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